Hit Dice = 4 x 1d8
13 Armour (11+2dex)
Speed: 30 feet
+2
+2
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Chaotic Good
Urchin
Languages:
Thieves Cant
Common
Infernal
Tiefling (Bloodline of Dispater)
8 + Proficiency + Charisma Bonus
8 + 2 + 0 = 10
Proficiency + Attribute
Proficiency + Attribute
+ Attribute
Number of dice
Type of die:
Modifier
Result:
Attiribute score is the large stat.
Attirbute modifier is the “+3” number.
14 +2
15 +2
13 +1
11 +0
14 +2
10 +0
Proficient skills are underlined.
Proficient skills =
d20 + Attribute bonus + Proficiency Bonus
Everything Else =
d20 + Attribute bonus
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Up to 1 minute
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Casting Time: 1 action
Range: 30 feet
Duration: Concentration, up to 1 minute
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1 hour
You make yourself – including your clothing, armor, weapons, and other belongings on your person – look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
Casting Time: 1 action
Range: 90 feet
Duration: 1 turn
Roll a 1d4. You summon that number of spectral wolves that each make an attack on chosen enemies.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
None available
Attack with second weapon, shield or fist, depending on what you’re holding.
This doesn’t get any proficiency or attribute bonuses.
Attack Roll (To hit) = d20
Damage Roll = Whatever the weapon says
As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
The GM decides when circumstances are appropriate for hiding. When you try to hide, make a stealth check. Until you are discovered or you stop hiding, that check’s total is contested by the perception check of any creature that actively searches for signs of your presence.
You can’t hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase.
Doubles movement until next turn.
Attack with dominant hand weapon.
Attack Roll (Whether you hit) = d20 + proficiency bonus + Attribute bonus.
Damage Roll = weapon dice + Proficiency + Attribute Bonus
Most weapons = Str
Range, Finesse, Thrown = Dex
Standard:
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You can also do sneak attack as long as on of your allies is next to the enemy. (As long as they’re not knocked out)
Rakish Audacity:
As long as you’re not next to anyone else you can use a melee sneak attack on the enemy.
(Fancy footwork lets you move away from enemies with out swiping at you, as long as you’ve hit them. So a good use for this is to hide behind an ally, move near enemy, sneak attack them, then move back behind the ally)
If you hit an enemy, they can no longer do reaction attacks when you make way from them!
– Insight
– Deception
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Resistance to fire
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Rapier = 1d8 piercing Finesse
2x Silver Daggers = 1d4 slash, finesse, light, thrown
range= 20ft to 60ft
2x Daggers = 1d4 slash, finesse, light, thrown
range= 20ft to 60ft
Scimitar = 1d6 slash, light, finesse
Leather Armour = 11 ac +2dex
Shortbow = 1d6 piercing. heavy, two-hand
10 Silver Arrows
25 arrows
3x Darts = 1d4 piercing, light, thrown
151 Gold
Disguise kit
Thieves’ tools
City map (Gorn)
Daggers (x1)
Leather armor (11
+dex)
4 viles of potions – blue- detect thoughts, green- mystery, yellow- acid and clear- invisability
Mouse food
Magic Wolf amulet (Spectral Wolves)